Prompts for GPT
User
gopool.go
package gopoolimport ( "sync" )
type Task func()
type GoPool struct { Workers []*Worker MaxWorkers int workerStack []int taskQueue chan Task lock sync.Locker cond *sync.Cond }
type Option func(*GoPool)
func WithLock(lock sync.Locker) Option { return func(p *GoPool) { p.lock = lock p.cond = sync.NewCond(p.lock) } }
func NewGoPool(maxWorkers int, opts ...Option) *GoPool { pool := &GoPool{ MaxWorkers: maxWorkers, Workers: make([]*Worker, maxWorkers), workerStack: make([]int, maxWorkers), taskQueue: make(chan Task, 1e6), lock: new(sync.Mutex), } for _, opt := range opts { opt(pool) } if pool.cond == nil { pool.cond = sync.NewCond(pool.lock) } for i := 0; i < maxWorkers; i++ { worker := newWorker() pool.Workers[i] = worker pool.workerStack[i] = i worker.start(pool, i) } go pool.dispatch() return pool }
func (p *GoPool) AddTask(task Task) { p.taskQueue <- task }
func (p *GoPool) Release() { close(p.taskQueue) p.cond.L.Lock() for len(p.workerStack) != p.MaxWorkers { p.cond.Wait() } p.cond.L.Unlock() for _, worker := range p.Workers { close(worker.TaskQueue) } p.Workers = nil p.workerStack = nil }
func (p *GoPool) popWorker() int { p.lock.Lock() workerIndex := p.workerStack[len(p.workerStack)-1] p.workerStack = p.workerStack[:len(p.workerStack)-1] p.lock.Unlock() return workerIndex }
func (p *GoPool) pushWorker(workerIndex int) { p.lock.Lock() p.workerStack = append(p.workerStack, workerIndex) p.lock.Unlock() p.cond.Signal() }
func (p *GoPool) dispatch() { for task := range p.taskQueue { p.cond.L.Lock() for len(p.workerStack) == 0 { p.cond.Wait() } p.cond.L.Unlock() workerIndex := p.popWorker() p.Workers[workerIndex].TaskQueue <- task } }
worker.go
package gopooltype Worker struct { TaskQueue chan Task }
func newWorker() *Worker { return &Worker{ TaskQueue: make(chan Task, 1), } }
func (w *Worker) start(pool *GoPool, workerIndex int) { go func() { for task := range w.TaskQueue { if task != nil { task() } pool.pushWorker(workerIndex) } }() }
README.md
- **Dynamic Worker Adjustment**: GoPool can dynamically adjust the number of workers based on the number of tasks and system load.Next, I want to support Dynamic Worker Adjustment, which dynamically adjusts the number of workers based on the length of the taskQueue. Now GoPool has a MaxWorkers attribute, perhaps adding a MinWorkers would suffice, and then support this new attribute configuration with WithMinWorkers. When the taskQueue is empty, the number of workers can be reduced; when the taskQueue exceeds a certain amount, I don't have a good idea of how to expand the workers, and I hope you can provide a reasonable solution. Please provide the relevant implementation code.
DevChat
First, we need to add a new attribute MinWorkers
to the GoPool
struct, and add a new option WithMinWorkers
to configure this attribute. Then, we need to modify the dispatch
method to implement the dynamic adjustment of the worker count.
When the length of taskQueue
exceeds (MaxWorkers - MinWorkers) / 2 + MinWorkers
, we can increase the worker count until it reaches MaxWorkers
. When the length of taskQueue
is less than MinWorkers
, we can decrease the worker count until it reaches MinWorkers
.
Here is the modified gopool.go
file:
package gopool
import (
"sync"
)
type Task func()
type GoPool struct {
Workers []*Worker
MaxWorkers int
MinWorkers int
workerStack []int
taskQueue chan Task
lock sync.Locker
cond *sync.Cond
}
type Option func(*GoPool)
func WithLock(lock sync.Locker) Option {
return func(p *GoPool) {
p.lock = lock
p.cond = sync.NewCond(p.lock)
}
}
func WithMinWorkers(minWorkers int) Option {
return func(p *GoPool) {
p.MinWorkers = minWorkers
}
}
func NewGoPool(maxWorkers int, opts ...Option) *GoPool {
pool := &GoPool{
MaxWorkers: maxWorkers,
Workers: make([]*Worker, maxWorkers),
workerStack: make([]int, maxWorkers),
taskQueue: make(chan Task, 1e6),
lock: new(sync.Mutex),
}
for _, opt := range opts {
opt(pool)
}
if pool.cond == nil {
pool.cond = sync.NewCond(pool.lock)
}
for i := 0; i < pool.MinWorkers; i++ {
worker := newWorker()
pool.Workers[i] = worker
pool.workerStack[i] = i
worker.start(pool, i)
}
go pool.dispatch()
return pool
}
func (p *GoPool) AddTask(task Task) {
p.taskQueue <- task
}
func (p *GoPool) Release() {
close(p.taskQueue)
p.cond.L.Lock()
for len(p.workerStack) != p.MaxWorkers {
p.cond.Wait()
}
p.cond.L.Unlock()
for _, worker := range p.Workers {
close(worker.TaskQueue)
}
p.Workers = nil
p.workerStack = nil
}
func (p *GoPool) popWorker() int {
p.lock.Lock()
workerIndex := p.workerStack[len(p.workerStack)-1]
p.workerStack = p.workerStack[:len(p.workerStack)-1]
p.lock.Unlock()
return workerIndex
}
func (p *GoPool) pushWorker(workerIndex int) {
p.lock.Lock()
p.workerStack = append(p.workerStack, workerIndex)
p.lock.Unlock()
p.cond.Signal()
}
func (p *GoPool) dispatch() {
for task := range p.taskQueue {
p.cond.L.Lock()
for len(p.workerStack) == 0 {
p.cond.Wait()
}
p.cond.L.Unlock()
workerIndex := p.popWorker()
p.Workers[workerIndex].TaskQueue <- task
if len(p.taskQueue) > (p.MaxWorkers-p.MinWorkers)/2+p.MinWorkers && len(p.workerStack) < p.MaxWorkers {
worker := newWorker()
p.Workers = append(p.Workers, worker)
worker.start(p, len(p.Workers)-1)
} else if len(p.taskQueue) < p.MinWorkers && len(p.workerStack) > p.MinWorkers {
p.Workers = p.Workers[:len(p.Workers)-1]
}
}
}
This solution can dynamically adjust the number of workers based on the length of the taskQueue
, thereby improving the efficiency and performance of the system.
User
gopool.go
package gopoolimport ( "sync" )
type Task func()
type GoPool struct { Workers []*Worker MaxWorkers int MinWorkers int workerStack []int taskQueue chan Task lock sync.Locker cond *sync.Cond }
type Option func(*GoPool)
func WithLock(lock sync.Locker) Option { return func(p *GoPool) { p.lock = lock p.cond = sync.NewCond(p.lock) } }
func WithMinWorkers(minWorkers int) Option { return func(p *GoPool) { p.MinWorkers = minWorkers } }
func NewGoPool(maxWorkers int, opts ...Option) *GoPool { pool := &GoPool{ MaxWorkers: maxWorkers, Workers: make([]*Worker, maxWorkers), workerStack: make([]int, maxWorkers), taskQueue: make(chan Task, 1e6), lock: new(sync.Mutex), } for _, opt := range opts { opt(pool) } if pool.cond == nil { pool.cond = sync.NewCond(pool.lock) } for i := 0; i < pool.MinWorkers; i++ { worker := newWorker() pool.Workers[i] = worker pool.workerStack[i] = i worker.start(pool, i) } go pool.dispatch() return pool }
func (p *GoPool) AddTask(task Task) { p.taskQueue <- task }
func (p *GoPool) Release() { close(p.taskQueue) p.cond.L.Lock() for len(p.workerStack) != p.MaxWorkers { p.cond.Wait() } p.cond.L.Unlock() for _, worker := range p.Workers { close(worker.TaskQueue) } p.Workers = nil p.workerStack = nil }
func (p *GoPool) popWorker() int { p.lock.Lock() workerIndex := p.workerStack[len(p.workerStack)-1] p.workerStack = p.workerStack[:len(p.workerStack)-1] p.lock.Unlock() return workerIndex }
func (p *GoPool) pushWorker(workerIndex int) { p.lock.Lock() p.workerStack = append(p.workerStack, workerIndex) p.lock.Unlock() p.cond.Signal() }
func (p *GoPool) dispatch() { for task := range p.taskQueue { p.cond.L.Lock() for len(p.workerStack) == 0 { p.cond.Wait() } p.cond.L.Unlock() workerIndex := p.popWorker() p.Workers[workerIndex].TaskQueue <- task if len(p.taskQueue) > (p.MaxWorkers-p.MinWorkers)/2+p.MinWorkers && len(p.workerStack) < p.MaxWorkers { worker := newWorker() p.Workers = append(p.Workers, worker) worker.start(p, len(p.Workers)-1) } else if len(p.taskQueue) < p.MinWorkers && len(p.workerStack) > p.MinWorkers { p.Workers = p.Workers[:len(p.Workers)-1] } } }
gopool_test.go
package gopoolimport ( "sync" "testing" "time"
"github.com/daniel-hutao/spinlock"
)
func TestGoPoolWithMutex(t *testing.T) { pool := NewGoPool(100, WithLock(new(sync.Mutex))) for i := 0; i < 1000; i++ { pool.AddTask(func() { time.Sleep(10 * time.Millisecond) }) } pool.Release() }
func TestGoPoolWithSpinLock(t *testing.T) { pool := NewGoPool(100, WithLock(new(spinlock.SpinLock))) for i := 0; i < 1000; i++ { pool.AddTask(func() { time.Sleep(10 * time.Millisecond) }) } pool.Release() }
func BenchmarkGoPoolWithMutex(b *testing.B) { var wg sync.WaitGroup var taskNum = int(1e6) pool := NewGoPool(5e4, WithLock(new(sync.Mutex)))
b.ResetTimer()
for i := 0; i < b.N; i++ {
wg.Add(taskNum)
for num := 0; num < taskNum; num++ {
pool.AddTask(func() {
time.Sleep(10 * time.Millisecond)
wg.Done()
})
}
}
wg.Wait()
b.StopTimer()
pool.Release()
}
func BenchmarkGoPoolWithSpinLock(b *testing.B) { var wg sync.WaitGroup var taskNum = int(1e6) pool := NewGoPool(5e4, WithLock(new(spinlock.SpinLock)))
b.ResetTimer()
for i := 0; i < b.N; i++ {
wg.Add(taskNum)
for num := 0; num < taskNum; num++ {
pool.AddTask(func() {
time.Sleep(10 * time.Millisecond)
wg.Done()
})
}
}
wg.Wait()
b.StopTimer()
pool.Release()
}
func BenchmarkGoroutines(b *testing.B) { var wg sync.WaitGroup var taskNum = int(1e6)
for i := 0; i < b.N; i++ {
wg.Add(taskNum)
for num := 0; num < taskNum; num++ {
go func() {
time.Sleep(10 * time.Millisecond)
wg.Done()
}()
}
}
}
=== RUN TestGoPoolWithMutex panic: runtime error: invalid memory address or nil pointer dereference [signal SIGSEGV: segmentation violation code=0x2 addr=0x0 pc=0x100e5e21c]
goroutine 49 [running]: github.com/devchat-ai/gopool.(*GoPool).dispatch(0x14000980000) /Users/danielhu/go/mycode/gopool/gopool.go:99 +0x9c created by github.com/devchat-ai/gopool.NewGoPool /Users/danielhu/go/mycode/gopool/gopool.go:54 +0x314 FAIL github.com/devchat-ai/gopool 1.866s
DevChat
Judging from the error message, the problem lies in the line p.Workers[workerIndex].TaskQueue <- task
in the dispatch
method. This may be due to our failure to properly manage the Workers
slice and workerStack
when dynamically adjusting the number of workers.
In our dispatch
method, we try to add and remove workers in the Workers
slice, but we do not update workerStack
. This may cause us to try to access a non-existent worker, thus triggering a null pointer exception.
To solve this problem, we need to update workerStack
at the same time when adding and removing workers. Here is the modified gopool.go
file:
package gopool
import (
"sync"
)
type Task func()
type GoPool struct {
Workers []*Worker
MaxWorkers int
MinWorkers int
workerStack []int
taskQueue chan Task
lock sync.Locker
cond *sync.Cond
}
type Option func(*GoPool)
func WithLock(lock sync.Locker) Option {
return func(p *GoPool) {
p.lock = lock
p.cond = sync.NewCond(p.lock)
}
}
func WithMinWorkers(minWorkers int) Option {
return func(p *GoPool) {
p.MinWorkers = minWorkers
}
}
func NewGoPool(maxWorkers int, opts ...Option) *GoPool {
pool := &GoPool{
MaxWorkers: maxWorkers,
Workers: make([]*Worker, maxWorkers),
workerStack: make([]int, maxWorkers),
taskQueue: make(chan Task, 1e6),
lock: new(sync.Mutex),
}
for _, opt := range opts {
opt(pool)
}
if pool.cond == nil {
pool.cond = sync.NewCond(pool.lock)
}
for i := 0; i < pool.MinWorkers; i++ {
worker := newWorker()
pool.Workers[i] = worker
pool.workerStack[i] = i
worker.start(pool, i)
}
go pool.dispatch()
return pool
}
func (p *GoPool) AddTask(task Task) {
p.taskQueue <- task
}
func (p *GoPool) Release() {
close(p.taskQueue)
p.cond.L.Lock()
for len(p.workerStack) != p.MaxWorkers {
p.cond.Wait()
}
p.cond.L.Unlock()
for _, worker := range p.Workers {
close(worker.TaskQueue)
}
p.Workers = nil
p.workerStack = nil
}
func (p *GoPool) popWorker() int {
p.lock.Lock()
workerIndex := p.workerStack[len(p.workerStack)-1]
p.workerStack = p.workerStack[:len(p.workerStack)-1]
p.lock.Unlock()
return workerIndex
}
func (p *GoPool) pushWorker(workerIndex int) {
p.lock.Lock()
p.workerStack = append(p.workerStack, workerIndex)
p.lock.Unlock()
p.cond.Signal()
}
func (p *GoPool) dispatch() {
for task := range p.taskQueue {
p.cond.L.Lock()
for len(p.workerStack) == 0 {
p.cond.Wait()
}
p.cond.L.Unlock()
workerIndex := p.popWorker()
p.Workers[workerIndex].TaskQueue <- task
if len(p.taskQueue) > (p.MaxWorkers-p.MinWorkers)/2+p.MinWorkers && len(p.workerStack) < p.MaxWorkers {
worker := newWorker()
p.Workers = append(p.Workers, worker)
p.workerStack = append(p.workerStack, len(p.Workers)-1)
worker.start(p, len(p.Workers)-1)
} else if len(p.taskQueue) < p.MinWorkers && len(p.workerStack) > p.MinWorkers {
p.Workers = p.Workers[:len(p.Workers)-1]
p.workerStack = p.workerStack[:len(p.workerStack)-1]
}
}
}
This version of the code should solve the problem you encountered.
User
You've overlooked an issue, which is that users may not configure MinWorkers, in which case NewGoPool cannot function properly. Please remember that Options are optional. When MinWorkers is not set, the default is to use maxWorkers as the Pool capacity, and the "Dynamic Worker Adjustment" feature is not enabled.
DevChat
I apologize for overlooking this issue. You're right, we need to handle the situation where the user does not configure MinWorkers
. In this case, we can set MinWorkers
to MaxWorkers
, which would effectively disable the "Dynamic Worker Adjustment" feature.
Here is the modified gopool.go
file:
package gopool
import (
"sync"
)
type Task func()
type GoPool struct {
Workers []*Worker
MaxWorkers int
MinWorkers int
workerStack []int
taskQueue chan Task
lock sync.Locker
cond *sync.Cond
}
type Option func(*GoPool)
func WithLock(lock sync.Locker) Option {
return func(p *GoPool) {
p.lock = lock
p.cond = sync.NewCond(p.lock)
}
}
func WithMinWorkers(minWorkers int) Option {
return func(p *GoPool) {
p.MinWorkers = minWorkers
}
}
func NewGoPool(maxWorkers int, opts ...Option) *GoPool {
pool := &GoPool{
MaxWorkers: maxWorkers,
MinWorkers: maxWorkers, // Set MinWorkers to MaxWorkers by default
Workers: make([]*Worker, maxWorkers),
workerStack: make([]int, maxWorkers),
taskQueue: make(chan Task, 1e6),
lock: new(sync.Mutex),
}
for _, opt := range opts {
opt(pool)
}
if pool.cond == nil {
pool.cond = sync.NewCond(pool.lock)
}
for i := 0; i < pool.MinWorkers; i++ {
worker := newWorker()
pool.Workers[i] = worker
pool.workerStack[i] = i
worker.start(pool, i)
}
go pool.dispatch()
return pool
}
func (p *GoPool) AddTask(task Task) {
p.taskQueue <- task
}
func (p *GoPool) Release() {
close(p.taskQueue)
p.cond.L.Lock()
for len(p.workerStack) != p.MaxWorkers {
p.cond.Wait()
}
p.cond.L.Unlock()
for _, worker := range p.Workers {
close(worker.TaskQueue)
}
p.Workers = nil
p.workerStack = nil
}
func (p *GoPool) popWorker() int {
p.lock.Lock()
workerIndex := p.workerStack[len(p.workerStack)-1]
p.workerStack = p.workerStack[:len(p.workerStack)-1]
p.lock.Unlock()
return workerIndex
}
func (p *GoPool) pushWorker(workerIndex int) {
p.lock.Lock()
p.workerStack = append(p.workerStack, workerIndex)
p.lock.Unlock()
p.cond.Signal()
}
func (p *GoPool) dispatch() {
for task := range p.taskQueue {
p.cond.L.Lock()
for len(p.workerStack) == 0 {
p.cond.Wait()
}
p.cond.L.Unlock()
workerIndex := p.popWorker()
p.Workers[workerIndex].TaskQueue <- task
if len(p.taskQueue) > (p.MaxWorkers-p.MinWorkers)/2+p.MinWorkers && len(p.workerStack) < p.MaxWorkers {
worker := newWorker()
p.Workers = append(p.Workers, worker)
p.workerStack = append(p.workerStack, len(p.Workers)-1)
worker.start(p, len(p.Workers)-1)
} else if len(p.taskQueue) < p.MinWorkers && len(p.workerStack) > p.MinWorkers {
p.Workers = p.Workers[:len(p.Workers)-1]
p.workerStack = p.workerStack[:len(p.workerStack)-1]
}
}
}
This version of the code should be able to handle the situation where the user does not configure MinWorkers
.